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For example the crosshair will appear when you draw your weapon. The Immersive HUD attempts to make even this task easier for you by automatically switching the HUD elements on and off as needed. Press it again, and it is gone.īut that is not all. Just press the 'i' key, and your HUD will appear. But you need to see your HUD for some reason? No problem.
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Great for those screenshots and immersive gameplay moments. The game has an unreliable system for reporting actual DT values and until I find a reliable answer, this number will basically tell you the condition of your armor.īy default, your HUD will be blank after you load your game, and once the usual quest update messages fade away your screen will be clear and uncluttered.
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NOTE: The DT it displays is the DT of your armor. The aim of Extra HUD is to add a lot of other useful HUD elements including a clock, primary needs, encumbrance and more. Don't like the compass where it is? No problem. The aim of Adjustable HUD is to let you set up your HUD as you like it. It takes the permanantly visible HUD elements such as HP, AP, radar etc, and hides them when not needed. The aim of Immersive HUD is to provide the immersive feel you get from having no HUD, whilst keeping the usefulness of having one. When you install this you get three mods listed in MCM: Immersive HUD, Adjustable HUD and Extra HUD (formerly know as Primary Needs HUD).ġ. For those of you who enjoyed using all three, but wished they would just come in one handy mod, this is it. One HUD (oHUD) is the final coming together of all my HUD mods.
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